♜POWERS & PERMISSIONS
This post is mainly for the purpose of asking, simply: can Bradbury's power affect your character, and if so, to what extent?
Bradbury can be described as a system disruptor -- whether that system is organic, inorganic, or something else semi-tangible, like an energy field. He can short out electronics, partially paralyze someone, make people fall unconscious, and even temporarily nullify someone's powers.
Regardless of what he's trying to use them on, his power will work in largely similar ways: Bradbury will have to be in physical contact with whatever he's trying to disrupt, and it has to be with his bare skin, and he won't really figure out how it works for a while.
If you could fill in the handy-dandy form below, that would be a huge help, so thanks in advance! /o/ ♥ Whether or not these powers actually work on individual characters will be subject to the ever-changing vagaries of plotting needs, so I'm pretty flexible. I'll also generally always ask before I use it! If you need his powers for plot reasons or the like, feel free to let me know!
ADDITIONALLY: Canonly, comics exist in his world, but he's nowhere near as much of a geek as Mitch is: the chance of any 4th-walling is extremely low, and the most he can probably manage off-hand is to recognize the really distinct costumes if he sees them (though he'll most likely only remember them from the movie iterations). Still, to cover all the bases, I've tossed in a 4th-wall question too!
UPDATE (11/13/2012): As of his death and canon update after HABIT's Thunderdome plot, Bradbury's coming back with with another ability, namely superhuman reflexes - but they only work when he's in a life-threatening situation. Like a supercharged adrenaline rush, it temporarily gives him a burst of superhuman strength and/or speed. He would first have to notice what's happening to react to it: if he's caught completely off guard, it won't trigger! As a sustained mode, the longest it can last is thirty seconds; otherwise, it will turn itself 'off' as soon as the threat is resolved.
Practical examples of this power in action: if he noticed someone drawing a gun, he could disarm the gunman or dodge the bullet when it's fired. If a truck landed on someone, he could gain a sudden burst of strength to lift it up. However, he wouldn't be able to say, catch a stack of falling cups and plates unless his life (or anyone else's) somehow depended on it. He'd be reacting more on instinct than thought. Think the scene in the Total Recall remake when whatsisface disarms a room full of guards - something like that! It would put a hell of a lot of strain on his body, so once it's been used to its maximum, he wouldn't be able to use it again until he'd gotten some rest.
This power has pretty limited application so it's just something to be aware of as something he's capable of. I'll always be sure to talk it out with anyone I'm threading with before letting it kick in!
For a more specific breakdown of what Bradbury's powers allow him to do, and whether it could affect your character or not:
Organic Disruption: Bradbury can choose to either affect individual parts of the body to cause temporary paralysis, or target the central nervous system to stun or cause someone to fall unconscious. In case of superpowered beings, he can also cause temporary power loss (though not concurrent with any paralyzing effects he may attempt). In cases of power disruption and immobilization, it can last as long as he's holding on to them. Once they shake him off, it won't last for more than a few seconds to a few minutes, as their body will naturally recover. The longer he spends actively disrupting someone, or the more deliberately, the longer it may take them to recover; in some cases, the aftereffects may last much longer than anticipated, and trying to use powers may not work as expected for some time afterwards. Actually knocking someone out, of course, means they could be unconscious for any period of time, entirely depend on their own resistance to
Synthetic Disruption: Bradbury wouldn't consider himself an expert on electronics, but he did work in demolitions for nine years -- so he knows a thing or two about explosives. The practical effect of this is that he could probably manage to short out an electronic door lock but not get into a computer mainframe to 'hack' it (though he could probably fuck up the contents of a hard drive pretty good). He could also pull off things such as disarming/stopping the clock on bombs with any kind of detonation device, though how well that would work out depends on the given circumstances. As far as mechanized armor, robots, or any complicated electronic devices go, he'll have less success trying to take them out unless they're running on any kind of recognizable energy/power source that he can easily target. Any busted equipment can be repaired conventionally, but will otherwise probably stay broken. The power wouldn't work on machines that don't use electricity (or anything similar).
Power Disruption: Aside from actually physically preventing someone from using their powers by touching them, Bradbury will be able to disrupt energy-based powers he encounters -- he can make force fields, lightning bolts, and other similar powers thrown at him to fizzle out, though obviously his odds of success are going to depend on how hard he's thinking about it, and just how powerful the power in use is.
Finally, an active disruption can be maintained as long as he's touching something and willing it to occur, but he won't be able to maintain it this way for a period of more than thirty minutes without getting wicked headaches -- trying to go for any longer, at least initially, will result in epic nosebleeds and passing out. A remote disruption, where he disrupts something and leaves it that way, will last depending on whether he's targeting organic/energy systems or synthetic ones. Over time and with practice, he'll be able to improve how long his active and remote disruptions last. Theoretically, the process should be able to work in the reverse (that is, he can improve the way something runs instead of scrambling it) but that would require a control over his abilities he'll never be able to accomplish on his own.
Bradbury can be described as a system disruptor -- whether that system is organic, inorganic, or something else semi-tangible, like an energy field. He can short out electronics, partially paralyze someone, make people fall unconscious, and even temporarily nullify someone's powers.
Regardless of what he's trying to use them on, his power will work in largely similar ways: Bradbury will have to be in physical contact with whatever he's trying to disrupt, and it has to be with his bare skin, and he won't really figure out how it works for a while.
If you could fill in the handy-dandy form below, that would be a huge help, so thanks in advance! /o/ ♥ Whether or not these powers actually work on individual characters will be subject to the ever-changing vagaries of plotting needs, so I'm pretty flexible. I'll also generally always ask before I use it! If you need his powers for plot reasons or the like, feel free to let me know!
ADDITIONALLY: Canonly, comics exist in his world, but he's nowhere near as much of a geek as Mitch is: the chance of any 4th-walling is extremely low, and the most he can probably manage off-hand is to recognize the really distinct costumes if he sees them (though he'll most likely only remember them from the movie iterations). Still, to cover all the bases, I've tossed in a 4th-wall question too!
UPDATE (11/13/2012): As of his death and canon update after HABIT's Thunderdome plot, Bradbury's coming back with with another ability, namely superhuman reflexes - but they only work when he's in a life-threatening situation. Like a supercharged adrenaline rush, it temporarily gives him a burst of superhuman strength and/or speed. He would first have to notice what's happening to react to it: if he's caught completely off guard, it won't trigger! As a sustained mode, the longest it can last is thirty seconds; otherwise, it will turn itself 'off' as soon as the threat is resolved.
Practical examples of this power in action: if he noticed someone drawing a gun, he could disarm the gunman or dodge the bullet when it's fired. If a truck landed on someone, he could gain a sudden burst of strength to lift it up. However, he wouldn't be able to say, catch a stack of falling cups and plates unless his life (or anyone else's) somehow depended on it. He'd be reacting more on instinct than thought. Think the scene in the Total Recall remake when whatsisface disarms a room full of guards - something like that! It would put a hell of a lot of strain on his body, so once it's been used to its maximum, he wouldn't be able to use it again until he'd gotten some rest.
This power has pretty limited application so it's just something to be aware of as something he's capable of. I'll always be sure to talk it out with anyone I'm threading with before letting it kick in!
For a more specific breakdown of what Bradbury's powers allow him to do, and whether it could affect your character or not:
Organic Disruption: Bradbury can choose to either affect individual parts of the body to cause temporary paralysis, or target the central nervous system to stun or cause someone to fall unconscious. In case of superpowered beings, he can also cause temporary power loss (though not concurrent with any paralyzing effects he may attempt). In cases of power disruption and immobilization, it can last as long as he's holding on to them. Once they shake him off, it won't last for more than a few seconds to a few minutes, as their body will naturally recover. The longer he spends actively disrupting someone, or the more deliberately, the longer it may take them to recover; in some cases, the aftereffects may last much longer than anticipated, and trying to use powers may not work as expected for some time afterwards. Actually knocking someone out, of course, means they could be unconscious for any period of time, entirely depend on their own resistance to
Synthetic Disruption: Bradbury wouldn't consider himself an expert on electronics, but he did work in demolitions for nine years -- so he knows a thing or two about explosives. The practical effect of this is that he could probably manage to short out an electronic door lock but not get into a computer mainframe to 'hack' it (though he could probably fuck up the contents of a hard drive pretty good). He could also pull off things such as disarming/stopping the clock on bombs with any kind of detonation device, though how well that would work out depends on the given circumstances. As far as mechanized armor, robots, or any complicated electronic devices go, he'll have less success trying to take them out unless they're running on any kind of recognizable energy/power source that he can easily target. Any busted equipment can be repaired conventionally, but will otherwise probably stay broken. The power wouldn't work on machines that don't use electricity (or anything similar).
Power Disruption: Aside from actually physically preventing someone from using their powers by touching them, Bradbury will be able to disrupt energy-based powers he encounters -- he can make force fields, lightning bolts, and other similar powers thrown at him to fizzle out, though obviously his odds of success are going to depend on how hard he's thinking about it, and just how powerful the power in use is.
Finally, an active disruption can be maintained as long as he's touching something and willing it to occur, but he won't be able to maintain it this way for a period of more than thirty minutes without getting wicked headaches -- trying to go for any longer, at least initially, will result in epic nosebleeds and passing out. A remote disruption, where he disrupts something and leaves it that way, will last depending on whether he's targeting organic/energy systems or synthetic ones. Over time and with practice, he'll be able to improve how long his active and remote disruptions last. Theoretically, the process should be able to work in the reverse (that is, he can improve the way something runs instead of scrambling it) but that would require a control over his abilities he'll never be able to accomplish on his own.